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Many parents are unhappy with the amount of violence in video games


WRITING TASK 2

You should spend about 40 minutes on this task.

Present a written argument or case to an educated reader with no specialist knowledge.

Write about the following topic:

Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. 

How harmful, in your opinion, could this be to children?

What could be done to solve this problem?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.


Sample Answer:

In today’s society, the prevalence of violence in video games, television programmes, and other leisure activities for children has become a growing concern for many parents. This issue raises questions about the potential harm it could have on children and what measures can be taken to address this problem.

The exposure to violence in various forms of media and entertainment can have detrimental effects on children’s development and well-being. Research has shown that repeated exposure to violent content can desensitize children to real-life violence, leading to an increased likelihood of aggressive behavior and desensitization to the suffering of others. Furthermore, it can also contribute to anxiety, desensitization to violence, and a distorted view of the world.

One possible solution to this problem is for parents to actively monitor and regulate the content their children are exposed to. By setting clear guidelines and restrictions on the types of media and entertainment their children consume, parents can help mitigate the negative effects of violence. Additionally, parents can engage in open and honest conversations with their children about the potential impact of violent content, and educate them about the importance of empathy and non-violent conflict resolution.

Another approach to addressing this issue is for governments and regulatory bodies to enforce stricter guidelines and regulations on the content of media and entertainment targeted at children. This could involve implementing age restrictions on violent video games and television programmes, as well as increasing public awareness about the potential harm of exposure to violent content.

Furthermore, educators and child psychologists can play a crucial role in promoting media literacy and critical thinking skills among children. By teaching children how to critically analyze and interpret the messages portrayed in media and entertainment, they can empower them to make informed choices and develop a more nuanced understanding of the impact of violence.

In conclusion, the prevalence of violence in video games, television programmes, and other leisure activities for children poses a significant threat to their well-being and development. However, by taking a proactive and multi-faceted approach involving parents, governments, educators, and regulatory bodies, it is possible to mitigate the harmful effects of violence and promote a healthier and more constructive media environment for children.


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